Simpsons Road Rage for the GameBoy Advance might end up being in the shadows of the console version, but should it? Simpsons Road Rage for the GBA, tries to emulate the console version. The good is that it has all the unlockables from the console version including all characters and areas. It also has a nice variety of modes, from Road Rage which plays like Crazy Taxi
to the free roaming Sunday Drive and objective based Mission Mode. The GameBoy Advance version has the exclusive Performance mode, here a passenger will not leave until you perform stunts, tricks and combos to their likeness. There is a nice variety of modes to choose from and if you know someone else who has Simpsons Road Rage, you can link up for head to head challenges. It sounds good so far, but there are a few things that really hurt Simpsons Road Rage on the GameBoy Advance. Image a hotwheels mat with a few buildings on top of it and where fences should be are invisible walls. Thats the world of Simpsons Road Rage, the first few times you'll be bumping and crashing into everything. It takes a few tries to get used to the world and once you do, there goes that problem. Another problem is that the developers try to follow the same mold as the console version. In order to unlock extras you must earn money and it takes a lot to beat the game. What so bad about that? The big problems is the game does not save. It does have passwords, but who likes them? With that aside, I did have more fun with this game then the console version. Simpsons Road Rage is worth picking up with a pen and some post it notes.