Crazy Taxi: Catch a Ride
Crazy Taxi was a hit in the arcades, with its sense of speed, level design, cast of characters and advanced techniques. But how does Crazy Taxi perform on the GameBoy Advance? First off, if you've played the Dreamcast version of Crazy Taxi, this is the same game. You get arcade mode with two huge areas and Crazy Box with 9 stages. The goal of Crazy Taxi is to make money by driving fast and performing tricks. Getting passengers to their destinations fast will extend the time limit. Its hard to see passengers from far away, so theres a big icon above their head to make spotting passengers easily. The Crazy Taxi environment is exactly the same as the Dreamcast game. All the locations are here from the mall, lighthouse, stadium, expressway, parks, its all here. This game doesn't have the official licenses, for example what was KFC in Dreamcast is Joe's Restaurant on gba. With such a huge 3D environment, it leads to some major problems. The framerate gets choppy. Collision suffers, sometimes you can ride through palm trees and traffic. Other times you can pass traffic and still collide even though your car never touch them. This makes getting tips from the near miss bonus impossible. Crazy drifts and Crazy boosts can still be performed the same way. But bonuses from jumping into the air can be sketchy, sometimes you will gain no extra money. The game is also too dark and murky. Crazy Taxi is just way too much for the gba to handle, too much focus was on 3D graphics then on gameplay and so the game suffers as a whole.
Rating 4.0 out of 10